![]() ![]() The sacrifice is that it doesn't feel as robust or expensive as other options, and there's a definite plastic feel to the finished product. The ear cushions feel light and do a good job of blocking out the sounds of a small New York apartment, snoring dog and all, and the headset is clearly designed with weight as a major consideration. The idea of creeping through Capcom's latest nightmare and hearing things move in the darkness behind me gives me the good kind of chills, so it'll be interesting to see how the 3D audio is rolled out across a growing games library in the coming year or so this will truly prove if it's in the highest echelons of the best PS5 headsets.Īfter hours of Miles and Astro, I'm happy to report that my ears are never on fire or begging for release from their new PlayStation prison. The 3D audio tech has been confirmed for Gran Turismo 7, Returnal, Destruction AllStars, Demon’s Souls, Ratchet & Clank: Rift Apart, Sackboy: A Big Adventure, Horizon Forbidden West, and Resident Evil Village. I can't fault the sound given to me by the Pulse 3D headset in either game, but I also have to work to note which parts "felt" 3D. ![]() In Astro's Playroom, it is the rush of spaceships zooming past my head that feels the most '3D'. The headset delivers rich sound as I bounce around noisy platforms with poppy soundtracks as Astro, and gives pleasing layers to the roar of combat in Miles Morales, but it is in the quieter moments that I feel like the Tempest magic really works: footsteps walking away and then behind me through the Morales apartment Ganke typing on his laptop while my back was turned ice skaters circling me in Central Park. ![]() Right now PS5’s Tempest 3D AudioTech only works with Marvel’s Spider-Man: Miles Morales and Astro’s Playroom, and I am playing both. (Image credit: Sony) The Tempest 3D AudioTech Ear-a ![]()
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